Computer Games Art
About Computer Games Art
This course is designed to develop students’ artistic and technical skills in creating visual content for computer games. It covers 2D and 3D art, character design, environment modeling, animation, and game asset production.
Quick Facts
Course Overview
Students learn industry-standard software and workflows, combining creativity with an understanding of game development pipelines. The curriculum includes practical projects, teamwork, and portfolio building, preparing graduates to meet the evolving demands of the gaming industry.
Modules
- Drawing and Visual Communication
- Digital Art Fundamentals
- 3D Modeling Basics
- Professional Development
- Introduction to Games Art
- 2D Art and Concept Design
- 3D Modeling and Texturing
- Animation Basics
- Academic and Professional Skills
- Character and Environment Modeling
- Advanced 3D Techniques
- Digital Sculpting and Rigging
- Game Asset Creation and Optimization
- Collaborative Game Projects
- Portfolio Development
- Advanced Animation and Visual Effects
- Industry Practice and Professional Development
- Undergraduate Major Project (real-world or self-directed game art project)
Careers
This course equips students with the artistic and technical skills to succeed in the competitive games industry. Graduates develop professional portfolios showcasing a range of game art assets and have opportunities for placements and collaborations with industry partners. Career services assist with job applications, interviews, and networking events targeted at game studios and digital media companies.
Career Routes
Additional Information
Graduates can also progress to postgraduate study, including MA in Games Art, Digital Animation, or related disciplines.
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